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DiceMan-MoreEnemies-Lite

by 76561199487460384

Unlike other mods that increases the number of enemies, DiceMan does not need to re-start a new game campaign. Instead, at the beginning of each battle, it increases the number of enemies by cloning them, and the specific quantity is randomly calculated based on the player-specified multiplier. N...

Latest version
no release indexed
Downloads
529
Rating
21
Filed under
Enemies, Balancing & Difficulty
Updated
3 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install DiceMan-MoreEnemies-Lite?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Jagged Alliance 3 all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download DiceMan-MoreEnemies-Lite safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Jagged Alliance 3 versions does DiceMan-MoreEnemies-Lite work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Jagged Alliance 3.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 27 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.