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MMGGA - Make Machine Guns Great Again

by [ScrN]PooSH

Patch 1.03 has ruined Machine Guns. This mod tries to make them great again but preserves balance. Compatible with 1.5.1. Features MG Interrupt count is not limited by AP but ammo in the magazine Smaller MG magazines, more AP to reload Break MG OW by Suppressing, Burning, or dealing Explosive dam...

Latest version
no release indexed
Downloads
876
Rating
60
Filed under
Balancing & Difficulty, Combat & AI
Updated
11 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install MMGGA - Make Machine Guns Great Again?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Jagged Alliance 3 all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download MMGGA - Make Machine Guns Great Again safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Jagged Alliance 3 versions does MMGGA - Make Machine Guns Great Again work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Jagged Alliance 3.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 40 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.