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Joe Danger
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  • Casual
  • Indie
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Game

Joe Danger

Can you put the world’s most determined stuntman back into the limelight? Combo, boost and pull ludicrous stunts as Joe attempts to race his way back into the record books in over 100 eye-popping levels. Leap school buses full of screaming kids and pools of ravenous sharks! Dodge spikes and mousetraps! Speed through coin dashes and beat Team Nasty in nip-and-tuck races!

Can you put the world’s most determined stuntman back into the limelight? Combo, boost and pull ludicrous stunts as Joe attempts to race his way back into the record books in over 100 eye-popping levels. Leap school buses full of screaming kids and pools of ravenous sharks! Dodge spikes and mousetraps!

Joe Danger screenshot 1 of 51 / 5

About Joe Danger

Released
June 2010
Developer
Hello Games
Platforms
PlayStation 3 · PC (Microsoft Windows) · iOS · PlayStation Vita · Xbox 360

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
19

of 256 on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

More racing games see all

Why Joe Danger mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Joe Danger mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.