mod
Hazards Unit - New Skeleton Sub-Race and Other Stuff
by IdeaDork
IMPORTANT: You must start a new game or import in order to see the full effect of this mod in-game! NOTE: I have run into a repeated pathfinding issue with one of the buildings created for this mod that I can’t seem to fix into the mod itself. If you can’t enter a building, rebuild the navmesh wi...
- Latest version
- no release indexed
- Downloads
- 123.6k
- Rating
- 3.9k
- Filed under
- Characters, Clothing/Armour
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Hazards Unit - New Skeleton Sub-Race and Other Stuff?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Kenshi all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Hazards Unit - New Skeleton Sub-Race and Other Stuff safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Kenshi versions does Hazards Unit - New Skeleton Sub-Race and Other Stuff work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Kenshi.