mod
Watermel00n's Tech Tree
Hello! I'm Watermel00n and I have been working on this tech tree mod for about 4 months now. GOALS: 1. Have a more customizable tech tree. This includes adding more nodes. 2. Having a unkerballed start and planes before space tech tree. 3. Adding new fuels, adding new depth to the game 4. QOL patches 5. Making monopropellant more used.
- Latest version
- v0.11.0_Prerelease_2
- Downloads
- 1.5k
- Rating
- 2
- Licence
- MIT
- Updated
- 4 y ago
- Available on
- SpaceDock
Download
From Watermel00n's Tech Tree’s own host. Nothing is re-hosted here.
watermel00n-s-tech-tree-v0.11.0_Prerelease_2.zip
Frequently asked
What licence is Watermel00n's Tech Tree under?
MIT, as stated by the author on the platform we synced it from. Check the project's own page before redistributing or bundling it.
How do I install Watermel00n's Tech Tree?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Kerbal Space Program all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Watermel00n's Tech Tree safely?
From the author's own page on SpaceDock, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Kerbal Space Program versions does Watermel00n's Tech Tree work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Kerbal Space Program.