- Arcade
Game
Mario Royale
Fan-made, free-to-play online game which it drops 75 players into either world 1, 2, or 3 from Super Mario Bros. for the NES. In order to win, you have to be one of the first three players to reach the castle at the end of the world. While you can't directly impede the progress of other players (who are represented by a "ghost" effect) just by running into them or around them, it is possible to utilize power-ups like stars to knock out the competition.
About Mario Royale
- Released
- June 2019
- Developer
- InfernoPlus
- Platforms
- Web browser
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- resource packs26A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods6A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Mods indexed
- 32
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- TerminalMontage Sonic - Genesis EditionSkins / Other/Misc
- The TerminalMontage skin collectionSkins / Other/Misc
- TerminalMontage Mega Man XSkins / Other/Misc
- TerminalMontage SonicSkins / Other/Misc
- DMCA RebootSkins / Other/Misc
- SMB: CE Mario!Skins / Mario
- TerminalMontage YoshiSkins / Other/Misc
- Modern LuigiSkins / Other/Misc
- Modern MarioSkins / Other/Misc
- PS1 TerminalMontage Mega Man XSkins / Other/Misc
- SMB Classic RevampedCastaways / Tiles
- Legit Neon builder SR MarioSkins / Mario
- Neon JamesTDG/Techno KnightSkins / Other/Misc
- JamesTDG/Techno KnightSkins / Other/Misc
- Jump KingCastaways / Skins
- :NSafe:Effects / Server Emojis
- Legit Neon Startup CubeSkins / Other/Misc
- Legit Neon Doom MarineSkins / Other/Misc
- Legit Neon ChiefSkins / Other/Misc
- Legit Neon CrashSkins / Other/Misc
- Terminal Montage as Mark | Skin IdeasCastaways / Skins
- Whoops, Nearly All LinkyTaySkins / Other/Misc
- MC JamesTDGSkins / Other/Misc
- Pac CompanionCastaways / Companions
More arcade games see all
Why Mario Royale mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Mario Royale mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






