mod
(Obsolete) Double Population Spawn v 0.01
by RK Skuller
This mod double the number of starting colonist to 6 and doubles the starting robots to now 2. This mod may conflict with other mods that change starting population.
- Latest version
- no release indexed
- Downloads
- 304
- Rating
- 5
- Filed under
- Mod
- Updated
- 8 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install (Obsolete) Double Population Spawn v 0.01?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Mercury Fallen all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download (Obsolete) Double Population Spawn v 0.01 safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Mercury Fallen versions does (Obsolete) Double Population Spawn v 0.01 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Mercury Fallen.