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The Old Realms Submod: Master Every Magic

by 76561198995224189

A submod for TOR. In a settlement you can spend 100k to unlock an "aspect of winds of magic" for you or your clan. You can unlock every magic this way. If the hero you select to learn was not a spell caster before, he/she will be one and will be given 5000 xp on SpellCast and the price will be do...

Latest version
no release indexed
Downloads
9.5k
Rating
458
Filed under
Partial Conversion, Singleplayer
Updated
20 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install The Old Realms Submod: Master Every Magic?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Mount & Blade II: Bannerlord all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download The Old Realms Submod: Master Every Magic safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Mount & Blade II: Bannerlord versions does The Old Realms Submod: Master Every Magic work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Mount & Blade II: Bannerlord.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 43 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.