mod
[MK2E]Launcher
MK2E导弹以奥托马特MK2 Block IV导弹为基础,将利用同为MBDA公司研发的马特(Marte)反舰导弹增程型相关技术,改进内容包括新型固体推进发动机,重新设计的弹体以及包含新型导引头的导航系统等,以满足导弹增程和生存能力要求。虽然没有更多细节披露,但据简式判断,MK2E导弹的全部性能都将得到提升,不过速度仍将保持高亚声速。 The MK2E missile is based on the Ottoman MK2 Block IV missile, and will use the related technologies of the extended range Matte...
- Latest version
- no release indexed
- Downloads
- 5.1k
- Rating
- 41
- Filed under
- Parts
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install [MK2E]Launcher?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and NavalArt all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download [MK2E]Launcher safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which NavalArt versions does [MK2E]Launcher work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern NavalArt.