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MWEP Mod Integration for X-COM Files 1.0.7

by Mister_XUwU

- 3 new playable units, compatible with all armors: Werewolf,Kobold,Dragon - rebalanced characteristics of units - Changed magic hand moved to internal ability with some rebalancing - Added and redrew sprites for all 10 armors. And 12 new weapons

Latest version
1.0.7
Downloads
763
Rating
85
Filed under
Graphics, Total Conversion
Updated
13 mo ago
Available on
mod.io

Download

From MWEP Mod Integration for X-COM Files 1.0.7’s own host. Nothing is re-hosted here.

1.0.7release12 Aug 2025

No file recorded for this release.

Frequently asked

How do I install MWEP Mod Integration for X-COM Files 1.0.7?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and OpenXcom all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download MWEP Mod Integration for X-COM Files 1.0.7 safely?

From the author's own page on mod.io, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which OpenXcom versions does MWEP Mod Integration for X-COM Files 1.0.7 work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern OpenXcom.

Last checked 10 d ago against mod.io. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 40 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.