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[X-COM Files] Alternate Map Scripts

by CrazedHarpooner

This mod provides a different style of map generation to ensure, whenever possible, spawning entry blocks, crafts and other vehicles at the map borders, and the target POI away from the LZ.

Latest version
v0.7
Downloads
290
Rating
13
Filed under
Battlescape, Incomplete
Updated
7 mo ago
Available on
mod.io

Download

From [X-COM Files] Alternate Map Scripts’s own host. Nothing is re-hosted here.

v0.7release6 Feb 2026

No file recorded for this release.

Frequently asked

How do I install [X-COM Files] Alternate Map Scripts?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and OpenXcom all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download [X-COM Files] Alternate Map Scripts safely?

From the author's own page on mod.io, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which OpenXcom versions does [X-COM Files] Alternate Map Scripts work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern OpenXcom.

Last checked 10 d ago against mod.io. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 34 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.