OpenXcomMods
OpenXcom
OpenXcom mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
439 mods, most downloaded first · newest update 19 Oct 2026
UFO Defense343Minor239Equipment154Battlescape143Graphics120X-COM Unit101Terror From The Deep93Craft89Audio85aliens83Geoscape83R&D72Major59Base Facility57Incomplete49Total Conversion27Megamod22Tool15
- Flytrap's Janky Alien Ranksby FlytrapLets you tell which alien is which rank at a quick glance.17 downloadsupdated 5 mo ago
- XCHR Improved Riot Shieldby Varajo411A minor update to the riot shield to make it more useful in X-Chronicles.15 downloadsupdated 5 mo ago
- Aliens Campaign PrologueThis is the first version of my new alien campaign for X-COM. It's not a full-fledged campaign yet, but a completed demo for testing and feedback. Now, this mod contains new units, abilities, etc14 downloadsupdated 12 d ago
- XCHR Nitro Expressby Varajo411Imports the Nitro Express rifle in XCF to X-Chronicles, with nerf to make it fun to use.13 downloadsupdated 5 mo ago
- X-COM CHRby stnetwChrissalid in the service X-Com.12 downloadsupdated 5 mo ago
- LoreEtSepulcumThe quick brown fox jumps over the lazy dog...4 downloadsupdated 18 mo ago
- PROJECT D.I.N.O.PROJECT D.I.N.O. Deepwater Indigenous Neutralization Operations, adds dinos to the XCom side as 2x2 soldier units with unique weapons, armors, research-ufopedia entries, and abilities. This mod requires OpenXcom Dino fork executable to run.3 downloadsupdated 11 d ago
439 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.
