Game
Oru
Versions, Steam Workshops and mod compatibility for Oru.
1️⃣🆕🎼🎮A rhythm beat game with a beat map editor, trying to convey everything with the emoji. And it can let you explore the secret about the world Oru.😉
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements⛱️🛍️
- Community AnnouncementsVersion 0.2.5 Update🎮🔄Add-onEnemies, NPCs, and special items from the 41st floor to the 50th floor.Convert common video formats to OGV format.Automatically update the user-defined emoji in-game.FixThe video file cannot be scanned if the path contains blanks.When saving a beatmap, the temp file name is automatically set in the beatmap title save panel.The tags will be clear when updating the beatmap uploaded to the w...
- Community AnnouncementsVersion 0.2.4 build 2 officially update⚖️Version 0.2.4 build 2 is now officially updated.Add-on:The special items on floors 31 to 40 can be used.Extra fixes:Some enemies' pathfinding may occur in error.Some items' usage logic.The NPC and enemy death's logic.Extra adjustment:Part of the story dialog.To know more about the content, please check
- Community AnnouncementsWinter Sales🎄🎁🛍️Steam Winter Sales have started, so Oru now takes this opportunity to offer a 10% discount. Welcome any player who has not owned it to buy it at this time. And players who have owned Oru can recommend it to your friends. 🤩🤩🤩Want to check out more content about the Oru development? Please subscribe to the team's YouTube channel, X or other social media account. 👍👍👍
- Community AnnouncementsVersion 0.2.4 update🎮🔄Add-onThe monsters and NPCs from floors 31 to 40. FixThe video was not deleted when deleting the beatmap with video.The logic of some NPCs' and monsters' events.This update is now only available for alpha test owners. If anyone wants it, please come to the Patreon or Ko-fi and subscribe to the membership to get the test key.The beta test branch will update after three days. And one week later,...
- Community Announcements0.2.3 build 3 emergency update🚨Emergency fix:When uploading beatmap, the beatmap file was overwritten by the video file.Extra fix:Too much fix-time saved beatmap. (Normally, no more than 10 files.)When loading the fixed-time saved beatmap with the video, it only loads the last-time-created temporary music file.Automatically set the language.The recycler recycles item quantity in World 1, floor 28.Because it is an emergency f...
- Mods indexed
- 2
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 43 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
Why Oru mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Oru mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.