
- Racing
- Indie
- Arcade
Game
Parking Garage Rally Circuit
Retro Arcade-style Rally Racing in repurposed Parking Garages in big cities across North America with tight arcade racing controls. A hybrid of Rally and circuit racing, from rally it draws the jumps and “one racer at a time against the clock” time-trial format. However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track.
Retro Arcade Rally Racing... in Parking Garages?!? Precision driving with tight simple controls and arcade physics, all in a Sega Saturn style presentation
About Parking Garage Rally Circuit
- Released
- September 2024
- Developer
- Walaber Entertainment
- Engine
- Godot
- Platforms
- Linux · PC (Microsoft Windows) · Mac · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch notes for version 1.45bThis is a minor update that mostly fixes bugs: 1. multiplayer mode menus now display properly when "native" resolution is selected 2. post-race trophy and rival names display correctly when "native" resolution is selected 3. Multiple EU DLC tracks weren't playing nice with the new "vertex wobble" setting, they should be now! 4. Adjusted slightly how breakable objects work (Chicago, Turin) to ma...
- Community AnnouncementsMore graphical optionsToday's patch (v1.44b) adds a few more graphical options for player comfort. These can all be found in the Visuals section of the in-game options menu. 1. VERTEX WOBBLE can now be enabled (default) or disabled 2. TEXTURE STRETCHING can now be enabled (default) or disabled (this setting is hardly noticeable on the campaign tracks for the most part, but might be quite noticeable on some mod track...
- Community AnnouncementsHamburg lighting + checkpoint fixesThis patch updates the progress overview screen to indicate which campaign is selected (USA Circuit / European Tour), and also has some improvements to the European Tour DLC: 1. Redid the lighting for Hamburg track, it should display properly in OpenGL mode now 2. Adjusted the placement and size of multiple checkpoints to be a bit more forgiving of players going very, very, very fast.
- Community AnnouncementsStart Your Engine Fest is live*Start Your Engine, a Steam festival celebrating every kind of engine you can climb into, kicks off today. * Nearly 90 games are taking part, many with significant discounts, and several are launching brand new demos and announcements during the event.Parking Garage Rally Circuit is participating at a 50% discount!Check out the full lineup here: games are split into four categories: racing, dri...
- Community AnnouncementsPatch notes for May 4, 2026This patch addresses a few issues reported since the big DLC update: The game should remember your fullscreen setting and restore it properly now (it will always initially launch in a window, but soon restore your setting) Removed a rogue collider in Geneva (EU DLC final track) Leaderboard navigation improved (pressing right on an entry takes you to the top row of buttons) Leaderboard has "zebr...
- Community AnnouncementsDLC Is Here + Other ImprovementsThe European Tour DLC is finally available on Steam! This update adds support for the European Tour DLC. It contains the main files for the DLC, but to play them purchasing the European Tour DLC is required. The files are included directly in the main game in order to allow players to join multiplayer matches where the host has purchased the DLC and can host races on DLC tracks.Also in this upd...
- Mods indexed
- 46
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- japan_modAcross the Pacific Ocean, car enthusiasts all over Japan gather in parking lots. From drifting around mountains to racing on highways, these hobbyists celebrate and share their passion for cars in all forms. Based on these famous locations, this mod pack will have you racing in such areas! Tracks...5.8k downloads
- CTR TracksAfter becoming the PGRC champion, the alien Oxide challenges you to a race for the future of Earth! All 18/18 CTR levels included! Crash Cove Roo's Tubes Sewer Speedway Mystery Caves Coco Park Tiger Temple Papu's Pyramid Dingo Canyon Blizzard Bluff Dragon Mines Polar Pass Tiny Arena N.Gin Labs Co...4.5k downloads
- SonicMania Green Hill ZoneTest your skills in this Sonic Mania inspired Green Hill Zone track! Level Design: Kazmatic_ Audio: Green Hill Zone Act 1 (Sonic Mania) Assets: Sonic Mania4.3k downloads
- BROHONKY Bedroom BashMy first original track, consisting entirely of objects I found in my bedroom Credits: Quannix's GridTrack tool was used for greyboxing Music: Mini Field Day - Marble Saga Koroinpa Models: Nintendo Labo Kit 4 Tunic4.1k downloads
- Pirate CoveThis is the official "Pirate Cove" sample track created by Walaber and Hondune Games.3.7k downloads
- Super Mario 64 SlidesDrift your way through select slides from Super Mario 64! Included tracks: - The Princess's Secret Slide - Cool Cool Mountain Slide Music: - "Hush Hour" by Sir Jordanius and G-Mixer2.5k downloads
- gm_flatgrassGet ready for some crazy jumps and tight fits on this track built on top of gm_flatgrass from Garry's Mod. gm_flatgrass Model: Airboat Model: Billboard Model: Additional Props:2.5k downloads
- Mario BeachA simple port of Mario Beach from Mario Kart Arcade GP Model:2.4k downloads
- Mario Kart Super Circuit PackA collection of tracks from the GBA Mario Kart game, (mostly) faithfully translated to the madcap physics-based chaos of PGRC. Currently in are: GBA Peach Circuit GBA Shy Guy Beach GBA Bowser Castle 1 GBA Bowser Castle 2 GBA Luigi Circuit GBA Sky Garden GBA Broken Pier Special thanks go to: Frust...2.4k downloads
- Mario Kart DS PackA collection of ports of tracks from Mario Kart DS, minorly adjusted to accomodate the physics and speed of PGRC. Current tracks are: DS Delfino Square DS Peach Gardens Special thanks go to: Frustr8tor for their scrolling textures shader. Catz for his continued efforts to make the modding SDK bet...2.3k downloads
- pl_upwardTeam Fortress 2's Upward map as a playable track. This map works really "well" with the game's physics. I recommend setting your render distance to infinite. This map isn't that good, it's mainly a test of Source engine maps. Thanks Valve for the map and assets.2.2k downloads
- Re-Volt TracksRe-Volt tracks ported to PGRC. Contains: Botanical Garden Museum 1 Rooftops Supermarket Supermarket 2 Toys in the Hood 1 Toys in the Hood 2 Updates to come...1.9k downloads
- gm_constructA short track built on top of gm_construct from Garry's Mod. Model:1.8k downloads
- Micro Levels: KitchenRace around this messy kitchen after a day of baking delicious pullman loaves! (broadcast cams are currently bugged)1.6k downloads
- Regal RuinIts Regal Ruin from Sonic R now in parking garage rally this track is a bit harder to drive on but once you know the tricks its easier this is also my first mod for this game Speical thanks to: Bingies24 for helping with the model import and Walaber himself for helping with some questions I had a...1.5k downloads
- Dust IIDust II - Bomb/Defuse/Race Counter-Terrorists: Prevent Terrorists from bombing chemical weapon crates. Team members must defuse any bombs that threaten targeted areas. Terrorists: The Terrorist carrying the C4 must destroy one of the chemical weapon stashes. Racers: Racers take turns on the track...1.3k downloads
- Mario Kart 64 PackA pack full of ports of the tracks from the classic game Mario Kart 64. Currently contains: - Frappe Snowland Special thanks go to: Frustr8tor for their scrolling textures shader. Catz for his continued efforts to make the modding SDK better and more convenient to use. Codeman for helping me unde...1.3k downloads
- BanjoKazooie Treasure Trove CoveTest your skills in this Banjo-Kazooie inspired Treasure Trove Cove track! Level Design: Kazmatic_ Audio: Treasure Trove Cove (Smash Bros. Ultimate Remix) Assets: Banjo-Kazooie (N64)1.2k downloads
- Mario Kart Double Dash PackTwo classic tracks from the Gamecube Mario Kart, ready for blazing times and frantic races. Currently contains: GCN Baby Park GCN Yoshi Circuit Special thanks go to: Frustr8tor for their scrolling textures shader. Catz for his continued efforts to make the modding SDK better and more convenient t...1.2k downloads
- untitled.blendWhat if we raced the track that was still in blender?1.1k downloads
- Desert Rally999 downloads
- Paper MillTest your precision driving skills with the tight corners and ramps in this short circuit. Model:993 downloads
- PGRC parkTrack i made over a few days all environment assets are made with blender and Aseprite if you enjoy it or hate it please leave a rating :) Experience the thrill of rally racing in a whole new environment with PGRC_Park, a custom mod for Parking Garage Rally Circuit that transforms a serene city p...948 downloads
- ohiorace through this big spiraling city with tons of different routes and shortcuts to take!932 downloads
Browse all 46 Parking Garage Rally Circuit mods Sortable by downloads, rating and date.
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Why Parking Garage Rally Circuit mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Parking Garage Rally Circuit mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






