
- Action
- Indie
- Free To Play
Game
Power
POWER is a moddable multiplayer FPS. Our community can create, share, and play endless content using the full power of Unreal Engine 4.
POWER is a moddable multiplayer FPS. Our community can create, share, and play endless content using the full power of Unreal Engine 4.
About Power
- Released
- November 2019
- Engine
- Unreal Engine 4
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch NotesAdded escape menu to practice mode so you can quit. Made weapons, health, and shield get picked up if you are standing on them during spawn. Fixed pickup, damage, and some other sounds being too loud at a distance. Bot now drops health and shield shards after being killed. Made projectiles not hit upper platform edges as easily when firing down on a target. Reduced the size of projectiles overa...
- Community AnnouncementsPatch NotesAdded a "Practice" single player game mode where you fight our "Mega Bot" 1v1, first to 25 kills wins, deathmatch. Added a Utility AI controlled "Mega Bot" for you to fight against. Added a "photorealistic" map using Quixel Megascans for AI "Mega Bot" fights.
- Community AnnouncementsNew VideoGot our Utility AI bot picking up and switching weapons, detecting incoming fire from behind, and fully integrated into our new Quixel Megascans "Roman Ruins" map.
- Community AnnouncementsNew VideoWe've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.
- Community AnnouncementsPatch NotesFixed air control not working on original island maps.
- Community AnnouncementsNew VideoI've randomized the AI bot movement to more accurately mimic human movement behavior. The bot now adjusts its straight line path, strafes, looks around, and never takes the perfect/lowest cost route to any destination. I overrode the navigation mesh path, using custom C++, to get randomize it and get smooth movement between the modified points.
- Mods indexed
- 21
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Quake III Arena - Doom361 downloads
- Spider-Man 2000 Retro Pack279 downloads
- Halo - Master Chief184 downloads
- Unreal Tournament '99 - Robot Pack81 downloads
- DOOM Eternal - Classic Doom Slayer76 downloads
- Quake III Arena - Bones75 downloads
- THUG2 - Alien Pack74 downloads
- Killing Floor - Mr. Foster63 downloads
- Gladiator v2.6 REDNew addition to the Gladiator family with speedy looks.59 downloads
- CTF-TheBattleShip [D2CTF1]35 downloads
- Carnage [Marvel - CoC]29 downloads
- DOOM - Map Content25 downloads
- The StretchThe Stretch is a long stretched arena with speedtunnels and open areas.24 downloads
- Killing Floor - D.A.R.23 downloads
- MAP07: Dead Simple23 downloads
- Ultraman Hayata + Zetton23 downloads
- DOOM - Revenants22 downloads
- Killing Floor - Default Characters19 downloads
- [THPS4] Little Big World18 downloads
- Quake II - Strogg Guards15 downloads
- [Fallout 3] Liberty Prime10 downloads
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Why Power mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Power mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






