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Pyroworks
  • Casual
  • Indie
  • Simulation
  • Free To Play

Game

Pyroworks

Pyroworks is a free-to-play online multiplayer game containing fireworks from real-life companies from all over the globe. You can choose to make your own show, cause destruction and chaos or simulate new years. Don't miss out on playing with your friends - the most fun part.

Pyroworks is a free-to-play online multiplayer game containing fireworks from real-life companies from all over the globe. You can choose to make your own show, cause destruction and chaos or simulate new years. Don't miss out on playing with your friends - the most fun part.

Pyroworks screenshot 1 of 71 / 7

About Pyroworks

Released
September 2023
Developer
Deepest Inertia Studio
Engine
Unity
Platforms
PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
114
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 114 Pyroworks mods Sortable by downloads, rating and date.

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Why Pyroworks mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Pyroworks mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.