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Re-Volt
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Re-Volt

Re-Volt is an R/C car racing game from Acclaim, originally released in 1999. Re-Volt features great gameplay, realistic physics that still hold up to this day and bright and colorful visuals. It's a game aimed at people who just want to play a funky arcade racing game as well as for people who seek a more competitive challenge. It's meant for all ages and occasions: Play for yourself or in the local network with friends, or even online!

Re-Volt lets you guide one of 28 remote control cars through insane race tracks set in unusual environments. Curbs become huge walls, toys are obstacles, and everything is fair game to drive on, through, or over.

Re-Volt screenshot 1 of 81 / 8

About Re-Volt

Released
August 1999
Developer
Acclaim Studios London
Publishers
Acclaim Entertainment, Big Bit Ltd, H2 Interactive Co., Ltd., We Go Interactive Co. Ltd, Tsunami Visual Technologies
Platforms
Arcade · Nintendo 64 · Android · PC (Microsoft Windows) · iOS · PlayStation · Dreamcast

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
44
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Re-Volt mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Re-Volt mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.