- Action
- Indie
- Free To Play
Game
Reflex Arena
"Reflex Arena is a return to roots, pure, fast, first person shooter. You will be pushed to your limits facing other contestants in a range of rich and diverse arena-base environments. Delivering a truly rewarding experience based purely on your skill and success. Train to unlock your genetic potential and bring it online for the ultimate proving ground and make your mark. There are no limitations in Reflex Arena, the true evolution of the classic arena shooter genre."
Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
About Reflex Arena
- Released
- March 2017
- Developer
- Turbo Pixel Studios
- Engine
- Custom built engine
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements1.3.1 – Free to PlayHey team! As promised, we're moving to a free-to-play model, giving back to the community after all these years! We're also working on setting up a curated workshop for weapon skins (and potentially models), but wanted to get this point release out for the F2P launch. GameplayImplemented zoom weapon FOVImplemented spawn point visibility during warmupFixed positional audio not working correctly...
- Community Announcements1.3.0 - Reflex ReloadedHey all! This update brings matchmaking back to life along with a bunch of quality of life (QoL) improvements. Also will be going free to play (soon), so spread the word if you know anyone who might enjoy it. It's been fun getting back into Reflex. Thanks to the community for sticking around throughout the years! QoL menu: - updated menu music - added training to home screen to guide new player...
- Community Announcements1.2.0 - Fresh Outta BetaMoving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 when in menu (so menu is readable) Hid "buy (in store)" item in profile menu when selecting non-purchasable items not...
- Community Announcements1.2.0 - Fresh Outta BetaMoving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 when in menu (so menu is readable) Hid "buy (in store)" item in profile menu when selecting non-purchasable items not...
- Community AnnouncementsReflex 1.2.0 - Betamax EditionHey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very...
- Community AnnouncementsReflex 1.2.0 - Betamax EditionHey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very...
- Mods indexed
- 483
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 1.8k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- ReflextrainREFLEXTRAIN Reflextrain is a personal project of mine that aims to help players improve their mechanical skills regarding movement and also builds upon @Bonuspunkts reflexjump map In Reflextrain you will find sections to train strafing, circlejumping (with and without plasma hops) and rocket jump...2.3k downloads
- RuinRuin is a combat centric duel map that heavily encourages the usage of positional play and allows for players both in and out of control to corner their opponent. There’s four teleporters to be found on the map, the red teleporters lead to one another and the blue teleporters both lead to the sam...2.2k downloads
- CampgroundsIts a dm6 remake for Reflex (Work in progress) Lightmap is glitched at some spots. (command: "r_lm_clear" if you don't like it)1.5k downloads
- ParkourStation_AlphaThese are the chambers that helped me develop parkourstation1.4k downloads
- SimplicityThe Simplicity came out as a study of Aerowalk as it features what I call a 'snake flow'. The fair amount of different floors of the map are connected with stairs which means that your movement will feel more continuous (if you start at YA and go in the direction of the main MH room, take stairs...1.2k downloads
- AerowalkAerowalk was originally made by the Preacher, for Quake. Full credits for design and ownership go to Preacher. This is his level. for port I use Hubster's Remix II (CPM22) created by Hubster so mesh design/item placement credits goes to Hubster, i just port, re-mesh and re-light all map with simp...1.2k downloads
- The CatalystInspired by the classics Q1DM4 and cpm3, The Catalyst is a small duel map featuring two rooms, one with each of the major items. Basic item config: RA, MH, 2xYA (featuring all weapons). Due to the height difference between the 'floors' of the map there are no stairs connecting them directly inste...1.2k downloads
- Brandon's KillfeedFully animated killfeed. Featuring different styles, custom colors, adjustable alignment and more. Style Examples1.1k downloads
- Brandon's Hud EditorThis provides an alternative way to edit and layout your HUD without having to use sliders and guess positions through the widgets menu. In the Widgets menu you will find a new button1.0k downloads
- Quake Live Soundpack (Announcer included)ALL RIGHTS RESERVED BY iD SOFTWARE & BETHESDA All Reflex: Arena sounds replaced by Quake 3 / Quake Live sounds. As a big fan of Quake 3, iDecided to change every sound in Reflex: Arena to Quake 3 / Quake Live sounds. It includes: - Menu - Weapons - Player (Xaero) - Enemy (edited Keel) - Items (di...1.0k downloads
- Pocket InfinityThe quest for 22 continued with this one as well. This is like the final evolution of all my previous maps (thcdm1-thcdm13). I guess you can call it 'snake flow 2.0' (look up 'The Simplicity' description). Due to the same reason the movement will feel continuous but the end result is a smaller ma...960 downloads
- Dust2(Work in progress) Don't take this map seriously. Its a fun map for (A)FFA / (A)TDM. 1x MH 1x RA 1x YA 2x GA959 downloads
- MonolithMonolith is a collaborative effort between BlazeDillon, Warlord Wossman and promEUs. Monolith is the first map exclusively designed for capture the flag in Reflex. We tried to cater to fast movement mechanics while still containing balanced routes. Both sides feature two yellow armors which are l...956 downloads
- Static DischargeStatic Discharge is a collaborative map between Owl, promEUs and Warlord Wossman. Its designed for duel play and the map features one red armor, one yellow armor and one mega health. Any feedback is appreciated! Enjoy!912 downloads
- q3CampgroundsCampgrounds (q3dm6) Original Map by iD software ported by fht notes: -q3toreflex converter by chronokun ( big thx! -almost 1:1 scale -i gues some walls will magical block you (need to fix that) -a big brush "hell" all over the map890 downloads
- The Longest YardMy remake of the original Quake 3 map - The Longest Yard (q3dm17). Still WIP.795 downloads
- AshurAshur is a 2v2 oriented team deathmatch map that focuses on king of the hill style gameplay. The map features complex movement options that with the item layout encourages positional play over reactionary. The visual theme is inspired by a mixture of greek and mayan architecture and uses primaril...794 downloads
- Furnaceadvanced fast paced duel map also known as dp5 - 5 spawns - all weapons (2x rocket) - 5x 5hp, 5x 25hp, 1x mh - 5x 5a, 2x ya, 1x ra772 downloads
- Brandon's AwardsFully animated award notifications with many different configurable options. Variety of styles to choose from Customize Colors764 downloads
- The Gravesiteadvanced movement heavy duel / tdm map also known as dp6 - 10 spawns - all weapons (2x rocket) - 7x 5hp, 4x 25hp, 1x 50hp, 1x mh - 3x 5a, 1x ga, 2x ya, 1x ra733 downloads
- Skytemples725 downloads
- Aerowalk724 downloads
- 421421 (spoken "FORTUNE") is an intense duel map in a sophisitaced futuristic high-tech environment. Its highly dynamic gameplay results in ferocious fights over persistent map control. The smooth and fast layout has combatants accelerating through open spaces and corridors, escallating individual s...697 downloads
- MADs Clean Bolt Rifle BeamA clean minimal Bolt Rifle Beam.655 downloads
Browse all 483 Reflex Arena mods Sortable by downloads, rating and date.
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Why Reflex Arena mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Reflex Arena mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





