RimWorld mods
RimWorld 1.3 mods
Everything filed under 1.3 by its own author, ordered by how much it is used.
2,076 1.3 mods, most downloaded first · newest update 1 Nov 2026
All1.52.9k1.62.8k1.42.7k1.32.1k1.21.6k1.11.3k1.01.0kTranslation3201.71511.81111.91050.18350.19210.1713
- Dubs Rimatomicsby DubwiseDubs Rimatomics Nuclear power, energy weapons and nuclear weapons. Works with existing saves. A custom research system guides you step by step through most of the features, with a few details left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with combination...913.2k downloadsupdated 11 d ago
- Damage Indicators [1.7]by CaesarV5A simple QoL mod that shows the damage taken. Original mod ( ) made by spdskatr, updated to Rimworld 1.7. Updates : 16/10/2026 - Update for Rimworld 1.7 29/06/2025 - Update for Rimworld 1.6 15/03/2024 - Update for Rimworld 1.5 20/10/2022 - Update for Rimworld 1.4 22/07/2021 - Update for Rimworld...912.2k downloadsupdated 18 d ago
- Colony Managerby FluffyColony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. Requires a new save game. Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod. Pro...910.6k downloadsupdated 4 y ago
- DragSelectby telardoThis simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also right drag to erase the priorities. (1.6) No...901.8k downloadsupdated 16 d ago
- Door Matby dracoix 🐉ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.6 Update! - Confirmed working and functioning as normal. - Removed Architect Sense (it's ancient and not even requi...893.5k downloadsupdated 17 mo ago
- Level Up!by krafsGet notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russian - Italian "My colonist levels up and t...889.6k downloadsupdated 17 d ago
- Better Workbench Managementby falconneNOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This mod adds some some QoL features to the wor...887.4k downloadsupdated 15 mo ago
- P-Musicby PeppsenAdds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy. Idea is to expand on the OST to add more variety. You do not need to make a new colony and the mod should be compatible with everything. Works with all versions (it's safe to ignore the version errors). Here...880.7k downloadsupdated 9 d ago
- [1.4] Vanilla Factions Expanded - Medievalby Oskar PotockiSee the Change Notes This mod won't be updated to 1.5. We are re-releasing this mod, merged with Vikings mod. They will release when ready. DO NOT USE THIS MOD ON 1.5, IT WILL BREAK YOUR SAVE. After all the mods we have already created, it was finally time to retouch the vanilla factions. I was a...873.9k downloadsupdated 3 y ago
- RT Fuseby RatyszResearchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colony to add or remove (might throw a one-tim...864.9k downloadsupdated 16 mo ago
- Misc. Robotsby Haplo_X1This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defined load order. --...857.3k downloadsupdated 15 d ago
- Work Tabby FluffyProvides a vastly more customizable work tab. Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware...845.2k downloadsupdated 4 y ago
- Animals Logicby ignisAdds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod...842.0k downloadsupdated 8 d ago
- Rimefellerby DubwiseRimefeller By Dubwise Drill for oil, process into chemfuel, plastic, composites, napalm. Works with existing saves. Everything is piped: drill crude out of the ground, crack it into chemfuel, and pipe that to tanks, powerplants, hoppers and refineries. The resource console runs the whole operatio...837.7k downloadsupdated 12 d ago
- Doors Expanded [Deprecated]by Ryoma***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: Originally included: Doors (1x2...836.4k downloadsupdated 3 y ago
- Animal Tabby FluffyAdds extra functionality to the Animals tab Does not require a new save game. Can safely be enabled/disabled in ongoing saves. First released back in A12 (or was it 11?) this mod vastly improved the vanilla animals tab. Evidently, Tynan agreed and the mod is now (mostly) part of the vanilla game....835.8k downloadsupdated 3 y ago
- Stack XXLby IndeedStack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETTINGS! - Set stack size multipliers. Want...830.4k downloadsupdated 4 d ago
- Graphics Settingsby MaximGraphics Settings Reimplemented settings for texture filtering, sharpness, and overall texture resolution. Use the profiler to compare estimated texture data across loaded mods and check the game's current memory readings. RimWorld loads DDS files natively, this mod does not add extra support for...824.8k downloadsupdated 7 d ago
- OgreStackby OgreMod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still save your game after every stack size adjus...804.8k downloadsupdated 17 d ago
- [1.4] Vanilla Factions Expanded - Insectoidsby Oskar PotockiThis mod won't be updated to 1.5. We are re-releasing this mod. It will release when ready. After a long delay, our brand new Vanilla Factions Expanded module is now ready. Insectoids feature a diversified, new, unplayable faction that will populate the world with insects and monstrosities your c...803.8k downloadsupdated 3 y ago
- Numbersby MehniAdds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, displays as many columns as you can fit on yo...799.7k downloadsupdated 14 mo ago
- [1.4] Vanilla Factions Expanded - Vikingsby Oskar Potocki1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod, merged with Medie...794.3k downloadsupdated 3 y ago
- Map Rerollby SymbolicThis mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly the map you're looking for from a nearly li...787.8k downloadsupdated 5 y ago
- Giddy-up! Coreby rooloThe core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on one major aspect. Support for any animal...783.7k downloadsupdated 4 y ago
- Vanilla Expanded - Royalty Patchesby KikohiSee Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mods. You do not nee...779.7k downloadsupdated 3 y ago
- [1.3] Vanilla Animals Expanded — Cats and Dogsby Oskar Potocki1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domestic animals (dogs,...769.7k downloadsupdated 5 y ago
- Smart Medicineby UuuggggSome smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because this looks bad" "Oh,...752.1k downloadsupdated 3 y ago
- [1.3] Vanilla Animals Expanded — Desertby Oskar Potocki1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can most often be found...749.2k downloadsupdated 5 y ago
- [1.3] Vanilla Animals Expanded — Boreal Forestby Oskar PotockiFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic coyotes and tiny...746.0k downloadsupdated 5 y ago
- [1.3] Vanilla Animals Expanded — Arid Shrublandby Oskar Potocki1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hun...742.6k downloadsupdated 5 y ago
- [1.3] Vanilla Animals Expanded — Tundraby Oskar PotockiFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple of days just like...739.4k downloadsupdated 5 y ago
- Performance Optimizerby 76561199065983477Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mod, you might expect about 20-35% of performance gains, but it largely depends on your modlist and current...736.8k downloadsupdated 10 mo ago
- Where is my weapon?[1.0-1.4]by tammybeeHuman re-equip the weapon that equiped before downed when recovering from downed (or fully healing). 気絶から回復した(または怪我が完治した)際、気絶前に持っていた武器を装備しなおそうとします。 B19 version : Language - English - Japanese - Polish (by 乞食Strzigůń) - Korean (by Orange Mushroom) - French (by «ⓌⓎⓋⒺⓇⓃ») - Spanish (by Pollo frito)...733.8k downloadsupdated 4 y ago
- [1.3] Vanilla Animals Expanded — Tropical Rainforestby Oskar PotockiFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant here and there, it...733.1k downloadsupdated 5 y ago
- Realistic Rooms Rewrittenby LuciferFor 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which cause incompatibi...731.5k downloadsupdated 14 mo ago
- Don't Block Doorby tikubonnOverview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD prevents items from being dropped on the same...727.9k downloadsupdated 3 y ago
- Dubs Performance Analyzerby DubwiseDubs Performance Analyzer By Dubwise A dry, boring technical tool that measures how much CPU time each part of the game uses, to help players and modders track down performance problems. It only profiles while the analyzer window is open, and removes its profiling hooks again after you close it....727.3k downloadsupdated 9 d ago
- Auto-Cut Blightby Razor 2.3Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a blight cutting job that has a higher pri...726.8k downloadsupdated 4 y ago
- Vanilla Factions Expanded - Ancientsby Oskar PotockiThe 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their story remains a my...726.3k downloadsupdated 17 mo ago
- Clean Texturesby Ren7zThe Clean Textures mod replaces standard surface textures as well as textures from several other mods. Over 220 updated, detailed textures will make your colony's landscapes cleaner, brighter, and visually more appealing, while preserving the original game's atmosphere. Support the project on Boo...722.6k downloadsupdated 15 mo ago
- Designator Shapesby MerthykinsShort description: More shapes. Custom polygons, parallel lines, rounded rectangles, grids, flood fill, and undo/redo. Use a custom palette or add shapes to vanilla drawing. Long description: Adds a new shape palette for building, mining, zoning, and other designation tools. SHAPES - Lines: diago...717.4k downloadsupdated 16 d ago
- Rimsenal - Hair packby 삼치구이/CeroForGrill"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up. Isn't it?" Adds more hairstyles for your pawns.714.2k downloadsupdated 15 d ago
- [1.3] Vanilla Animals Expanded — Extreme Desertby Oskar Potocki1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, both heavily reque...709.3k downloadsupdated 5 y ago
- [1.3] Vanilla Animals Expanded — Ice Sheetby Oskar PotockiFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to add animals, they...706.6k downloadsupdated 5 y ago
- [1.3] Vanilla Animals Expanded — Tropical Swampby Oskar PotockiFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this. Alligators and An...695.4k downloadsupdated 5 y ago
- Heat Mapby falconneAdds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively....686.4k downloadsupdated 3 y ago
- [SYR] Set Up Campby SyrchalisSet up camp, once again! For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. Settings: Map size range - how large camp maps will be Leaving timer - when you are forced to leave, set to zero to...674.0k downloadsupdated 4 y ago
- [NL] Facial Animation - Experimentalsby NalsRequired Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP". However, Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals". Features...673.2k downloadsupdated 16 mo ago
2.1k 1.3 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

