mod
Edit Existing Xenotypes
Allows you to customize already existing xenotypes. Select a xenotype via mod settings and open the gene editor to overwrite any xenotype. Compatible with xenotype mods. Genes from removed mods stay saved and reapply after a mod is loaded again. This is the case even after overwriting your xenoty...
- Latest version
- no release indexed
- Downloads
- 4.6k
- Rating
- 328
- Updated
- 9 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Edit Existing Xenotypes?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and RimWorld all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Edit Existing Xenotypes safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which RimWorld versions does Edit Existing Xenotypes work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern RimWorld.