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[K4G] Empires of Old - The Medieval Alekeepers

This mod does nothing on its own. It acts as a trigger for Empires of Old – The Alekeepers to decide whether the faction will use medieval or mixed technology. It requires the original mod to work. Thank you to the RimWorld modding community for answering my stupid questions. RimWorld is owned by...

Latest version
no release indexed
Downloads
7.0k
Rating
238
Updated
14 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install [K4G] Empires of Old - The Medieval Alekeepers?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and RimWorld all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download [K4G] Empires of Old - The Medieval Alekeepers safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which RimWorld versions does [K4G] Empires of Old - The Medieval Alekeepers work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern RimWorld.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.