mod
[WH40K]Adeptus Mechanicus: Magos Xenobiologis
by Ogliss
RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not spawn bases on t...
- Latest version
- no release indexed
- Downloads
- 115.5k
- Rating
- 3.6k
- Filed under
- 1.2, 1.3
- Updated
- 9 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install [WH40K]Adeptus Mechanicus: Magos Xenobiologis?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and RimWorld all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download [WH40K]Adeptus Mechanicus: Magos Xenobiologis safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which RimWorld versions does [WH40K]Adeptus Mechanicus: Magos Xenobiologis work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern RimWorld.