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Magical Tattoos

by Crusher Bob

Sigh, old version aren't over-written. New version up. Have added 'tattoos' that are placed in cyberware slots to help give adepts a leg up on street sams that don't have to pay karma for chi casting, plus have access to cyberware: This is a cooked pack, and should be useable with Deadman's Switc...

Latest version
no release indexed
Downloads
2.1k
Rating
28
Filed under
Data Only, Seattle
Updated
13 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Magical Tattoos?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Shadowrun Returns all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Magical Tattoos safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Shadowrun Returns versions does Magical Tattoos work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Shadowrun Returns.

Last checked 20 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 31 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.