mod
Civ6++
Vanilla districts are tied to the number of techs/civics researched and the average of all players (BS rubber band mechanism). I changed that to a system akin to the settler cost progression: each additional district of the same type costs 25 more (Districts.xml). The min distance between cities...
- Latest version
- no release indexed
- Downloads
- 1.3k
- Rating
- 59
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Civ6++?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Civ6++ safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Civ6++ work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.