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Dave's Unit and Building Tweaks

Unit Tweaks * Builders have an extra charge, are cheaper, and can move further * Machine Gun has +1 range * Submarines and Nuclear Submarines move further and do more damage * Quadrimere has +1 range * Catapult moves further and does more damage * Artillery and Rocket Artillery move further and h...

Latest version
no release indexed
Downloads
379
Rating
18
Updated
8 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Dave's Unit and Building Tweaks?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Dave's Unit and Building Tweaks safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Sid Meier's Civilization VI versions does Dave's Unit and Building Tweaks work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.

Last checked 16 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.