Menu

mod

奇观和区域不覆盖地块产出 | Keep Tile Yields

奇观和区域不覆盖地块产出 建区域、造奇观不再白白丢掉那块地的产出。 规则 被区域(市中心除外)或奇观占用的地块,其产出照常计入该城市的产出。 按放下区域或奇观“之前”地图上显示的实际产出计算:放下时被清掉的森林、雨林、加成资源照样计入。 地形、地貌、资源、改良,以及万神殿、政策、文明能力等加成全都算(例如有信仰加成的沙漠)。 模组装上之前就建好的区域/奇观,按本文明同类普通地块的产出估算。 每块被占用的地块只计一次,进游戏后(或下一回合)自动处理。 所有文明和城邦一视同仁。 可调设置 在 Scripts/KeepTileYields.lua 顶部修改:INCLUDE_DISTRICTS、...

Latest version
no release indexed
Downloads
225
Rating
15
Updated
19 d ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install 奇观和区域不覆盖地块产出 | Keep Tile Yields?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download 奇观和区域不覆盖地块产出 | Keep Tile Yields safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Sid Meier's Civilization VI versions does 奇观和区域不覆盖地块产出 | Keep Tile Yields work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.

Last checked 6 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.