mod
Man at Arms on late Medieval Age
Man at Arms will be researcheable together with Stirrups. In real life the swordsmen units were used in the early Medieval Age, while in game Men at Arms they appear in the very start of that Era, inutilizing the aforementioned swordsmen. A new game is not needed
- Latest version
- no release indexed
- Downloads
- 327
- Rating
- 10
- Updated
- 15 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Man at Arms on late Medieval Age?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Man at Arms on late Medieval Age safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Man at Arms on late Medieval Age work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.