mod
Niter for Space Projects
Each Space Project now requires 20 niter (on standard speed). (Excluding the lasers) Intended as a late game use for niter centered around science. Part of a series of mods to make early game strategic resources more important in the late game, but this one also makes the science victory signific...
- Latest version
- no release indexed
- Downloads
- 148
- Rating
- 3
- Updated
- 3 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Niter for Space Projects?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Niter for Space Projects safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Niter for Space Projects work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.