mod
No Scaling Unit Cost
In vanilla Civ 6, some unit costs increase as you build more of them. For example, builders cost 4*x+50 production, where "x" is the number of builders you have made in your civilization so far. This makes builders increasingly expensive for large endgame empires... which is why I made this. This...
- Latest version
- no release indexed
- Downloads
- 65
- Rating
- 7
- Updated
- 8 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install No Scaling Unit Cost?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download No Scaling Unit Cost safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does No Scaling Unit Cost work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.