mod
Remove Specialty Projects Mod
This mod semi-removes Specialty district projects by assigning Computers as a Prerequisite Tech to all of them. The AI likes to run these projects relentlessly, to the detriment of building their actual economy. This mod forces the AI (and the player) to focus on actually building up their infras...
- Latest version
- no release indexed
- Downloads
- 302
- Rating
- 28
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Remove Specialty Projects Mod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Remove Specialty Projects Mod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Remove Specialty Projects Mod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.