mod
Sailor Cat's Emergent Goody Huts
by Sailor Cat
What it does. When the game enters a new era, new goody huts may pop up on the map. How it works. Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of your map's initial count that is reduced by...
- Latest version
- no release indexed
- Downloads
- 44.8k
- Rating
- 1.5k
- Filed under
- Gameplay, Base Game
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Sailor Cat's Emergent Goody Huts?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Sailor Cat's Emergent Goody Huts safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Sailor Cat's Emergent Goody Huts work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.