mod
Weakened the barbarians
Weakened the Barbarians: 1.All combat units have +5 strength against barbarians. 2.Changed the 'Discipline' policy card from 5 strength to 10 strength. 3.Civilian units captured by barbarians will automatically return to the main city. 4.Add a new Classical Era policy card: 'Barbarian Recruitment...
- Latest version
- no release indexed
- Downloads
- 677
- Rating
- 35
- Updated
- 8 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Weakened the barbarians?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Weakened the barbarians safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Weakened the barbarians work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.