mod
Capital Jump Drive
This is an additional Jump Drive module, designed for capital ships. It does not replace the default Jump Drive. It designed to be used in a pair of six (6) drive modules. Required Power Input: 1,800 MW (300 MW each) Recharge Time: 60 seconds for full charge Tech 1 Version. Max Jump Distance: 500...
- Latest version
- no release indexed
- Downloads
- 2.5k
- Rating
- 91
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Capital Jump Drive?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Space Engineers all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Capital Jump Drive safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Space Engineers versions does Capital Jump Drive work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Space Engineers.