mod
Cowboy Bebop: Swordfish II
>> 10 Apr 2014 << I finally finished the Swordfish II. I stayed as true to the design as I could. This was a much more difficult build than the Red Tail, as the building blocks don't lend themselves to slender, pointy ships very well. I have well over 20 hours in this. The first attempt was start...
- Latest version
- no release indexed
- Downloads
- 5.7k
- Rating
- 116
- Updated
- 12 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Cowboy Bebop: Swordfish II?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Space Engineers all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Cowboy Bebop: Swordfish II safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Space Engineers versions does Cowboy Bebop: Swordfish II work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Space Engineers.