mod
Cowboy Bebop: The Swordfish II
The craft of Spike Spiegel. I made this Oct 30, 2013 before the addition of thruster damage to the game. It was around the time the game came out, so it's a legacy build. I set thruster damage off by default in the save but it never hurts to check first. If you have damage set on, the rear will e...
- Latest version
- no release indexed
- Downloads
- 1.3k
- Rating
- 15
- Updated
- 12 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Cowboy Bebop: The Swordfish II?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Space Engineers all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Cowboy Bebop: The Swordfish II safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Space Engineers versions does Cowboy Bebop: The Swordfish II work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Space Engineers.