mod
1-to-72-hours long days
Every newly generated planet will have it's day-night cycle between 1 and 72 hours. Note that actuall days and actuall nights will only be half the length, since they both are halves of a day-night cycle, not counting the transitions between the two, which also should last pretty long, but I didn...
- Latest version
- no release indexed
- Downloads
- 490
- Rating
- 47
- Updated
- 9 y ago
- Available on
- Steam Workshop
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Frequently asked
How do I install 1-to-72-hours long days?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Starbound all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download 1-to-72-hours long days safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Starbound versions does 1-to-72-hours long days work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Starbound.