mod
Madtulip status script fix
This prevents the mad-tulip mod from re-loading the primary status script, irreversably cancelling any hooks created before the mod's own files are loaded in. This is solved by removing the require "/stats/player_primary.lua" in the /lua/madtulip_run_on_player.lua file.
- Latest version
- no release indexed
- Downloads
- 130
- Rating
- 15
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Madtulip status script fix?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Starbound all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Madtulip status script fix safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Starbound versions does Madtulip status script fix work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Starbound.