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Super City Pack – Expansive Upgrades Prices

Upgrades in the Super City Pack felt too cheap, so I made them 4x more expensive. New prices at scp_citymerchant_tech shop: Manipulator Module: 1000 → 4000 Pixels Upgrade Module: 1500 → 6000 Pixels Teleporter Core: 500 → 2000 Pixels Tech Card: 1250 → 5000 Pixels Note: Only affects newly generated...

Latest version
no release indexed
Downloads
315
Rating
16
Updated
12 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Super City Pack – Expansive Upgrades Prices?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Starbound all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Super City Pack – Expansive Upgrades Prices safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Starbound versions does Super City Pack – Expansive Upgrades Prices work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Starbound.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.