mod
Capital Ship Improvements
Updated v3.2.* Capital Ship Improvements Allows for the construction of more Juggernauts and Colossi than just one per empire, as well as removes the maximum cap of 20 Titans. Now, you can build a new Colossus for every 1000 naval capacity, and a new Juggernaut for every 700 naval capacity. Keep...
- Latest version
- no release indexed
- Downloads
- 4.1k
- Rating
- 274
- Updated
- 5 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Capital Ship Improvements?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Stellaris all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Capital Ship Improvements safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Stellaris versions does Capital Ship Improvements work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Stellaris.