- Platform
- Adventure
- Indie
Game
Stickit
Stickit is a brutal first person platforming game about climbing higher and higher to reach your ultimate goal, The Golden Stick. At your disposal is the very simple mechanic of sticking to walls and ceilings, no complex control schemes or wonky physics, so how hard can it be?
About Stickit
- Released
- December 2021
- Developer
- Symfonim
- Engine
- Unreal Engine 4
- Platforms
- Windows Phone · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsColored Blocks, Fog/Sky Color and other level editor tweaksThere's been several smaller patches to add various quality of life features bug fixes to the Level Editor over the last few days, some of the most notable changes include: Ability to change Fog and Sky color of the level New Colored Block object can be placed, it's just a basic cube that you can change the color of. Useful for decoration or thematic levels. Area Selection, by holding Left Alt...
- Community AnnouncementsOnline Multiplayer, Speedrun splits and moreIf you thought the Level Editor update & Steam Workshop update would be the biggest one for a while you thought wrong! This is another large update that lets you play Stickit online together with your friends in a seamless manner! The multiplayer is opt-it, so you can leave/join servers whenever you want without having to leave a level or lose any progress. Furthermore you can play custom Steam...
- Community AnnouncementsLevel Editor Bugfix PatchLots of people have already started playing around with the Level Editor, and as expected there's been some bugs discovered by the community. There's also been lots of feedback for various features, some of which I've added in this patch: Level Editor Add panels to individually modify the transform (location ,rotation, scale) in the level editor Add support for 3D text in the level editor Preve...
- Community AnnouncementsLevel Editor and Steam Workshop integrationHello everyone! It's been an interesting few weeks since launch, the first few dedicated players are finally reaching their they way to the top and beating the game. Although whilst there are those who really liked the difficulty of the map, there's also been a lot of people who enjoy the core sticking mechanic of the game, but are offput by the immense difficulty of the map the game was releas...
- Community AnnouncementsLedge Climbing, Killzone nerf and other tweaks - Community FeedbackThis patch contains a few quality of life changes and tweaks based on community feedback. If you have any ideas or suggestions for the game then please head over to the Steam Community Hub for Stickit and post them there! Ledge Climbing - If you stick near enough to a ledge you will be able Jump normally, allowing you to climb up the edge if you stuck just below it. Killzone (red zone) nerf - T...
- Community AnnouncementsIntroduction of Practice LampsDue to popular demand from speedrunners and casual players alike, "Practice Lamps" have been introduced to the game. Practice Lamps can be placed with the R key, after which the following applies: Moving out of range from the Practice Lamp (same range as the Flycam) will respawn you at the Practice Lamp Falling out of bounds (causing a respawn), will respawn the player at the Practice Lamp. For...
- Mods indexed
- 13
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 16 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- DemoSimple Demo level to make sure everything works.341 downloads
- Corner Climb PracticeA short map to practice corner climbing243 downloads
- Korn SanctumAfter a long night consuming alcoholic drinks, you wake up at a strange place, not knowing where, how or when you got here as well as any other necessary information, just one voice in your brain, yelling "Find the yellow stick, it's hidden on a secret spot among the glorious Korn Sanctum, where...51 downloads
- PillarsLots of fast jumps around the pillars to slowly make your way up46 downloads
- The TowerA somewhat difficult vertical climb which requires some clever use of air control in order to make it to the top!45 downloads
- Castle RunA straight line through the castle, requires some carefully aimed jumps to avoid the kill zones :)42 downloads
- Castle For AntsA short but quite difficult map in a small area, quick reactions needed42 downloads
- Walk In the ParkJust a walk through the park, no pesky kill zones to interrupt you. Just walking through the park to get the Golden Stick32 downloads
- Head BoopDon't hit your head on the way up :)28 downloads
- Ducal PalaceWelcome adventurer, in this moment, you reached the ancient Ducal Palace, obtaining the possibility to find the golden stick of former duke Rasputin, who's dead for a long time now, six feet deep beneath the surface. But his relict remains hidden somewhere around this monumental castle. If you ma...24 downloads
- sticktimeA map of a few perhaps interesting ideas that had to be cut short, because I had better things to do, but I didn't want to leave this map dangling unfinished. There are some remnants of cut stuff set aside, for anyone curious.22 downloads
- Fluctuatea short map designed for people who already cleared the main game16 downloads
- Cool Maze Cool GameA short maze I made, with a few secrets hidden :)13 downloads
More platformer games see all
Why Stickit mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Stickit mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





