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Street Legal 1: REVision
  • Racing
  • Simulation

Game

Street Legal 1: REVision

Take the STREET ACTION to the next level, in this loving re-release of the 2002 bargain-bin classic! Featuring over 1000 unique swappable parts, 16 detailed vehicles to tune, race, destroy and maintain, a large city to unlock, and much more, now with plenty of fixes and improvements!

Raw, unfiltered street racing, where high speeds are deadly, and every dent matters! REVision Edition of this 2002 bargain-bin classic brings countless bug fixes, optimizations, quality-of-life improvements, and optional gameplay extensions!

Street Legal 1: REVision screenshot 1 of 81 / 8

About Street Legal 1: REVision

Released
July 2023
Platforms
PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
47
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 47 Street Legal 1: REVision mods Sortable by downloads, rating and date.

More racing games see all

Why Street Legal 1: REVision mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Street Legal 1: REVision mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.