
- Action
- Adventure
- Indie
- Massively Multiplayer
Game
Survive the Nights
Unique FPS multiplayer survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Test your survival skills against the dead and see how many nights you can survive!
Hardcore open-world survival where preparation is everything. Scavenge, craft, fortify during the day. When night falls, the infected hunt in numbers. Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions. How many Nights will you survive?
About Survive the Nights
- Released
- December 2025
- Developer
- a2z Interactive
- Engine
- Unity
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements1.4 (Traders | Realms | Fixes++)We’ve been cracking along with fixes and adding features. One of the biggest we’ve ever added will be introduced in 1.4. Traders along with Realms, these two new features totally change the way the game plays and we couldn’t be happier with the turn out. Below is a short showcase of the features going into 1.4. For a full look at what has gone in, check out our changelog! TradersTraders are som...
- Community Announcements1.4 - Quick PreviewWe’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.Traders1.4 will introduce...
- Community Announcements1.3 (Modding | Fixes | Improvements++)We’re releasing a quick patch to make some improvements and fixes to issues you all found after the 1.2 release. We’ve made various tweaks and improvements to vehicles, melee, zombie behavior, menu and UI interactions and more. Below is just a small showcase of those changes please check the full changelog!Adding Content via ModdingJust a reminder, we've added the ability to add content to the...
- Community Announcements1.2 (Performance Improvements | Trailers | Modding Guide | Firetruck++)We’ve been busy with your feedback, improvements and additions. We’ve made some performance tweaks based on the recent influx of players. We’ve added a new fire station to replace the outdated one (one of our original models). We’ve also added a fire truck for fun! Jay has also made some great improvements to the mod system along with creating a Steam based modding guide. Below are just a coupl...
- Community AnnouncementsMAJOR HOTFIX: Connection Fix!As many of you have reported, a serious connection issue recently affected players. After investigating, we found that Steam maintenance on Tuesday the 10th caused some backend issues with our user stats. It seems Querying steam from the game server (how we've always done it) is now returning a 'fail' response. Nothing on our end has changed. The team jumped on this immediately and we’ve now re...
- Community AnnouncementsSteam Backend Related Issue - Hotfix in the works!There's currently a connection issue that popped up overnight which is causing some players to be kicked from the game. This appears to be related to Tuesday's Steam maintenance cycle which has caused an issue with their backend. We’ve submitted a ticket to Steam and in the meantime we've prepared a workaround hotfix that is currently building and will be live soon. The in-game privacy notifica...
- Mods indexed
- 231
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 436 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Balanced Survival (Hard)Starting point for a hard but balanced game mode. Hordes come every other night. - Walkers but high quantity - 2 day hordes - No item decay197.7k downloads
- Sit Back & Relax | World SettingsThis scenario is basically 'easy mode'. Just a chill, relaxing experience without much worries. Good for people trying to learn the game and who just want to relax. - High Loot. - Item Decay Disabled. - Hordes Every 3 Nights. - Cars come in good condition. - Easy Nutrition Difficulty. - Weak Zomb...28.0k downloads
- Realism (Hardcore | No Loot Respawn)The world has fallen to ruin. resources are finite. Use them wisely. - Slow zombies (high quantity) - Resources are limited (No respawn) - Nights are harder than days.25.8k downloads
- TheWlakingDeadits time to play like your life depends on it, walkers are weak like they whould be- they dont run- loot is not rare but the hordes are every 7Days a wondering horde will visit you21.9k downloads
- MinimapA full view minimap, activate it with "B" key20.4k downloads
- Recent InfectionThe infection has just happened. Loot is plentiful but so are the dead. Zombies are fresh, fast and hungry for brains. - Fast Zombies - High Loot - Higher Starting Stats20.2k downloads
- Post InfectionThere’s not much loot around to scavenge now. Zombies have slowed down but are still around in high numbers. It’s essential to make sure you don’t get caught out by them. - Slow zombies (Mostly walkers) - Low loot - Low starting stats.13.9k downloads
- (UKD) Vehicle Glitch Fix (Flying/Flips/Slide) (Legacy)This Mod prevents vehicles from launching, flipping, or drifting endlessly when flat or fully de-tired, and ensures normal function. To do this, I stabilized vehicle physics by correcting wheel-state transitions and restoring proper friction, torque distribution, and damping when wheels go missin...11.7k downloads
- Nazi ZombiesA wave based scenario inspired by one of our inspirations for STN. - Fast wave based gameplay (Arcade Mode) - Ammo and guns provided - Fortified structure (edited)10.4k downloads
- {EASY, SOCIAL, SOLO}This Scenario is ready for solo, party, or friend gameplay. -High Health -Low Drains -No Item Decay -Built for Explorers, Conquerers, Casual10.3k downloads
- Fisks Mediocre ClubhouseWelcome to Fisks Mediocre Clubhouse. Balanced survival with hordes every 3rd night. No loot respawn and a custom player spawn location at the clubhouse.9.1k downloads
- Night of the Living DeadInspired by Night of the Living Dead (Movie). This scenario places the player at a farm house. The objective is to use the supplies inside the house to fortify and survive until dawn. - Walkers only - Ammo and guns provided6.9k downloads
- HornActivatedGatesHonking your horn will open nearby gates. After 5 seconds gates close again unless obstructed. If obstructed closing will be attempted again 3 times every 5 seconds.6.6k downloads
- very easyThe world has fallen to ruin. It’s 3 months post infections and there’s still a lot of loot around. Zombies are becoming slower but there’s still a fair amount of fresh ones. Managing stats and preparing for the inevitable scenario of running out of loot.5.2k downloads
- InstaCookCook everything instantly4.5k downloads
- 7 Days to TryYup, we did it. You’ve got seven days to prepare for the mega horde.4.0k downloads
- Default+hello survivor! I have a world set up for you that is good for both beginners and more advanced survivors! good luck! Settings: Day Cycle - 50min Loot - Medium Spawn Loot Respawn - 120 min Item Decay - Disable Vehicle - Medium Spawn Vehicle alarm - ON Zombie - Medium Spawn Zombie hearing - High Z...3.9k downloads
- The Walking Dead - Hardcore SurvivalA hardcore experience for even the best of survivors. This is a true test of your survival skills. Loot is lowered, headshots only kill zombies, nutrition requirements are higher, and all zombies walk, even on horde. But they do high damage, so choose your encounters cautiously!3.4k downloads
- ProfessionsThis mod adds professions to the game! Press the Arrow Keys or the buttons while in character creation to select a profession. You will get starting attributes and gear based on your selection. If in "Realism" mode, your profession will be erased when you die and you will be able to select a new...3.1k downloads
- (UKD) Funny Death MessagesThis mod adds 100 funny death messages to the game. Brighten up the mood, and laugh a little. After all, the apocalypse life isnt so hard now is it? Need Support? Join the STN Official Discord and @ me. - TheMeanOne2.4k downloads
- Pink M-357The m-357 is pink! Full guide on this mod here:1.9k downloads
- Disable tutorial buttonNo tutorial button hehe1.9k downloads
- Real Life ZReal Life Zombie Simulator. Slow Zombies But Millions Of Them.1.9k downloads
- Survival NightsSurvive the nights in a realistic zombie outbreak with a hint of DayZ1.7k downloads
Browse all 231 Survive the Nights mods Sortable by downloads, rating and date.
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Why Survive the Nights mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Survive the Nights mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






