mod
Mage Knight (1.0, 2.0, and Dungeons) (Scripted)
What we have so far! Rebellion, Lancers, Sinister, Uprising, Mage Knight 2.0, Sorcery, Nexus, Dark Riders (infantry), Dungeons, Pyramid, Dragons Gate, Unlimited, Heroic Quest, and Conquest Infantry/Cavalry. 2183 figures with rule book, SAC, and more! Check out the discord server started by import...
- Latest version
- no release indexed
- Downloads
- 2.3k
- Rating
- 63
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Mage Knight (1.0, 2.0, and Dungeons) (Scripted)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Tabletop Simulator all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Mage Knight (1.0, 2.0, and Dungeons) (Scripted) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Tabletop Simulator versions does Mage Knight (1.0, 2.0, and Dungeons) (Scripted) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Tabletop Simulator.