mod
nsrr's Exotic Weapons
by Keevan
Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. As vanilla ToME only has artifact whips, this add-on adds base whips of all teirs. Whips require dexterity, have an 80% dexterity damage modifier, and have a +pr...
- Latest version
- no release indexed
- Downloads
- 368
- Rating
- 13
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install nsrr's Exotic Weapons?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Tales of Maj'Eyal all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download nsrr's Exotic Weapons safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Tales of Maj'Eyal versions does nsrr's Exotic Weapons work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Tales of Maj'Eyal.