mod
Heroes and Archvillains
by Nalgarryn
The councilors become superhuman in their attempts to counter the alien threat. All new councilors start with 25 in all stats; this also affects AI faction and alien faction councilors. WARNING: Basically all factions wil start with a 400 CP cap and a huge bonus to science output. This mod will d...
- Latest version
- no release indexed
- Downloads
- 69
- Rating
- 5
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Heroes and Archvillains?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Terra Invicta all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Heroes and Archvillains safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Terra Invicta versions does Heroes and Archvillains work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Terra Invicta.