
- Action
- Adventure
- Indie
- Massively Multiplayer
Game
The Isle
The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.
Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.
About The Isle
- Released
- December 2015
- Developer
- Afterthought Games
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods8A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks1A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsDevBlog #73Filipe - Lead Programmer The month was mostly concentrated on finishing oviraptor setups, new migration rules, Entomb saves, and getting the HordeTest into your hands without the major bugs. Oviraptor is almost complete and we move onto baryonyx testing and the work is progressing very well there. There is still some work to do with some of the universal VFX’s being applied to the roster and th...
- Community AnnouncementsDevBlog #72Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple assets per dinosaur/per size (growth). This speeds up dinosaur setup and asset creation, The second main front was finishing and merging the new systems for...
- Community AnnouncementsPatch 0.21.772 is now available!Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 Highlights Added Austroraptor RMB - Pounce Spacebar - Water jump. A...
- Community AnnouncementsDevBlog #71Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and rem...
- Community AnnouncementsPatch 0.21.734 Now Available!Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pteranodon swimming animation issue Fixed dilo venom value scaling incorrectly with weight Fixed gender-specific showing mutations showing for all Fixed anomal...
- Community AnnouncementsPatch 0.21.720 Now Available!Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.720 Highlights Added Kentrosaurus Hold RMB - Charge Power Swing Hold RM...
- Mods indexed
- 9
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 63 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- BOSCH ISLAND MAP OVERLAY1.0k downloads
- Improved Footsteps Sounds (LEGACY)612 downloads
- Mini Map610 downloads
- THE ISLE PRIME ELDER TRACKER OVERLAY606 downloads
- Sound Ambience Fix (LEGACY)459 downloads
- Improved Bite Sounds (LEGACY)414 downloads
- The Isle Bosch Overlay (Dev's blocked this from working)407 downloads
- Improved Damage Sound (LEGACY)376 downloads
- Paleo Sounds Megapack (LEGACY)366 downloads
More massively multiplayer games see all
Why The Isle mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host The Isle mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






