
- Action
- Indie
- Free To Play
Game
The Local
A fast-paced parkour game set in the Australian outback. Rail grind around the long abandoned country to complete orders or compete in timed courses. Master the movement mechanics and conquer the leaderboards.
A fast-paced movement game, loosely inspired by Surf and B-Hop. Featuring 5 gamemodes, multiplayer, and a large, playground-like world. Master the movement, and conquer the leaderboards.
About The Local
- Released
- February 2025
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcementsv04.07.2026This week's Aim course used a broken spawn point, which has now been removed. This means that both the Aim and Points course for this week have been entirely regenerated. Both leaderboards have been reset.
- Community Announcementsv28.06.2026Optimization Replaced the particles of both launcher types with much lower poly versions. This should help improve performance in launcher dense areas, particularly in custom levels Fixed an oversight where flat launcher particles would never be culled in custom levels Decreased the LOD transition time from 0.5 to 0.2 DEMO Player Up to 30 laps (points / balloons) are now supported by the lap in...
- Community Announcementsv24.06.2026When playing custom levels, the DEMO Player will now display the level's name and its author underneath the runner name in the top left Added an option to hide the "VERSION MISMATCH" warning that displays on DEMOs that don't match your game's version
- Community Announcementsv19.06.2026Fixed a bug for custom levels where oceans would be very small if you're using the Performant graphics quality setting Fixed a bug where opening the Steam overlay while viewing a leaderboard would open the pause menu in a locked state, requiring the game to be reopened
- Community AnnouncementsThe GIANT'S HEART Update{STEAM_CLAN_IMAGE}/44624810/a32a95490cc01d0f9119a873dfe161c7ba284a36.png Giant's Heart Giant's Heart is a brand new area added to the map and is inside of Northern Peak. There are 2 entrances, one on the forest side of the mountain, and one on the quiet ocean side. 2 New Timed Courses Giant's Heart - a points course that takes place in, you guessed, Giant's Heart Ahoy 2? - a non-linear points c...
- Community Announcements365 days of The LocalToday marks one year since The Local officially launched! Yes, that's right. The Local has already been out for a year. If you've been playing since launch, thanks for sticking around. That's pretty cool of you. And if you're a more recent player, welcome aboard! Here's to... I don't know... maybe 4 more minutes of The Local.
- Mods indexed
- 103
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 149 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Only Local!Only Up!, 3 secrets hidden! OFFER NO LONGER VALID Disregard Password470 downloads
- Weekly local time 1421 downloads
- subway surfina dash project perhaps397 downloads
- COCONUT MALLFirst map, gameplay is pretty rusty Turn music on Remix by: Postscriptum on soundcloud Minecraft map by Grazzy, Howzieky and craiy383 downloads
- I Hate WorkIt is not a joke. This is my last map in this game313 downloads
- Last Roundabout167 downloads
- ChainRemake of the neon white level chain Music is old unused demo music by machine girl Turn music and ambience on165 downloads
- The cake is realJohn local got abducted by aperture.156 downloads
- RampsRide The Ramps and try to flyhigh, please rate!!!108 downloads
- water world107 downloads
- Shoot the bug v2Part of thumbnail is made by Sailas7 / SailasSailing on twitter Targets are models of Juniper Actias (@egocider) Listening to rally house is recommended105 downloads
- BRUTALISMA foddian map.92 downloads
- SKATEA Capture map, set in an indoor skateboard.78 downloads
- cozytok in the localwhat a cozy map. Check it out on the official subreddit at r/TheLocalOfficial72 downloads
- purple people eater 9000purple people in purple city with purple fire and purple stuff.70 downloads
- Shooting that bug that I hate"This is what I do in your tag, Juniper" - me, posting this map map took like ~6-8hr to make Using PNG's of vt models made by Juniper Actias aka Egocider68 downloads
- bhoppindash did this too maybe?63 downloads
- island runa small fun map51 downloads
- Light House BerrageCapture the battery and run in this EPIC map!!! yes u need friends to play... I may publish a Zen Mode if i find out how to do so properly, so yeah... have fun and rate it!51 downloads
- void strafingdashlosthisspacebar44 downloads
- floodedperhapstance made by dash?43 downloads
- annyeonghigaseyoannyeonghigaseyo38 downloads
- Skyscraper (3of3)One of 3 competition maps join discord for rules36 downloads
- Depthtrack 01For players who lack death perception. This is a moderately difficult track requiring mastery of basic movement mechanics. It has a unique ambience with heavy shadows and surreal scenery. Music is "PotatOS Lament" from Portal 2 by Valve.34 downloads
Browse all 103 The Local mods Sortable by downloads, rating and date.
More free to play games see all
Why The Local mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host The Local mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






