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The Simpsons: Hit & Run
  • Platform
  • Racing
  • Adventure

Game

The Simpsons: Hit & Run

Strange wasp-shaped spy cameras, shady black vans lingering about, and a brand new flavor of Buzz Cola that everyone seems a bit too excited about. What could it all mean? Find out as you take to the streets as America's most beloved dysfunctional animated family: The Simpsons! In this timeless action-adventure game, you can work to uncover the conspiracy taking place in Springfield while playing as these beloved characters. As you progress through the game, you'll explore 3 unique areas of Springfield made up of many locations from the show. You can ride around in style with a memorable arr

About The Simpsons: Hit & Run

Released
September 2003
Developer
Radical Entertainment
Publishers
Vivendi Universal Games, Sierra Entertainment
Engine
Pure3D
Series
The Simpsons
Platforms
Xbox · Nintendo GameCube · PC (Microsoft Windows) · PlayStation 2

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
48
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why The Simpsons: Hit & Run mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host The Simpsons: Hit & Run mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.