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Game
The Unfolding Engine: Paint a Game
The Unfolding Engine: Paint a Game is a new paradigm of Open World 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time.
The Unfolding Engine: Paint a Game is a new paradigm of Metroidvania 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time.
About The Unfolding Engine: Paint a Game
- Released
- December 2018
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsGot fundedHey everyone, so just addressing the good news in that the reason for the silence of Unfolding has been due to me having my own game Feral Scape funded which I'm wanting to update the early access in a fortnight for you to wishlist if it interests you. I'm hoping too that once I settle down the game Feral Scape I can move over all of the features I've made in it to a more moddable version.
- Community AnnouncementsMesh Animations thoughts on that and, Making a DollMeshes can now be animated Placed down meshes can be assigned an animation When moving from one cell to another if the player is stuck within a cell they will teleport to the outside of the static freeing them. Fixing a long time issue with unfolding lol Volume is now more accurate to what was saved NPC gun maker no longer crashes the game Cell explorer no longer crashes the game
- Community AnnouncementsMesh Placer + New Inventory StyleAdded in the Mesh bone creator which later on will be a skeletal animator. Going to be working on this full time, will be making a game I'll pitch to publishers later on. changed inventory to a different style, has cooldowns now based on the items weight Fixed Items not loading the dialogue that they use A ton of other minor things I cant remember lol
- Community AnnouncementsUnfolding OptimisationVideo has stuff that's upcoming Unfolding Engine: I've made it more optimized and intuitive. It's a pleasure to see how this enhancement affects the game. Performance Boost: A serious leap forward! The engine is way faster now, even up to 16 times more FPS in certain areas. This speed bump will definitely make a difference. Collision Checking: I've spent quite some time improving this and I'm p...
- Community AnnouncementsWeapon Maker, Custom Themes, Rulers and Flag Viewer BuildHello, Barchboi here As always, the idea of Unfolding Engine is to find new ways of making it easier for the ordinary gamer to express the games they want to make no matter the skill level. Working out new ways to make that experience as accessible for everyone. {STEAM_CLAN_IMAGE}/33965452/32b748e038ea49f908ac44fdc1eb14842730db41.gif The new weapon maker is now ready for you. Its easier then ev...
- Community AnnouncementsResizeable Windowed Mode, Realtime Text Inputs UpdateSorry for the wait everyone. I've been working hard on the new features. One popular request was the windowed mode feature that allows you the resize Unfolding in windowed mode. This feature is immediately noticeable when you launch Unfolding as it now corrects itself to be the size of your screen. As well as this a whole host of bug fixes makes this version the most stable version out there ye...
- Mods indexed
- 13
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- BOWNOSE MASLOWS PARKOUR REMIXORIGINAL MAP CAN BE FOUND HERE BY BARCHboi: CUSTOM ASSET FLIP BY YOURS TRULY. Bownose Essentials 2019: Download the map and make it your own while you solve these unique-to-the-engine jumping puzzles. Spaced out with some smooth 2D parkour style platforming. Discover new, radical heights and unlo...308 downloads
- BownoseEssentials Asset Pack 2019Credits: BARCHboi for in game resources, sprite design, and guidance on completing this work block. Download the BowNoseAsset pack for alternative colour schemes on your assets + custom fit masks to allow for smoother world building. Presented by Discussionism_Official208 downloads
- Maslows Parkour ChallengeChallenge your platforming skills in this parkour challenge134 downloads
- Roasted toasted rollercoastedAn auto runner starting pack.60 downloads
- Untitiled Workshop PackUndescribed pack59 downloads
- Big Chungus ReplacementWhen installed it will set the player as big chungus36 downloads
- A Map I MadeHas 3 cells in it, one of which has obviously 10x as much effort put into it compared to the others.35 downloads
- Complete Demostration World Asset PackA complete collection of all the assets used for the demonstration world ready for use in your modules.28 downloads
- A florestaUndescribed pack25 downloads
- Scene I use for trailerWhat I used for making the trailer timelapse22 downloads
- BARCHboi the GameA collab game19 downloads
- Untitled PackUntitled Description17 downloads
- Untitled PackUntitled Description13 downloads
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Why The Unfolding Engine: Paint a Game mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host The Unfolding Engine: Paint a Game mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






