mod
Two Roads Part 3 - Armada
by Kenpenzky
Prepare to set sail across the Great Gulf. Ocul Long has promised a Rebel settlement nearer the Isle of the Serpent, called Quetzal, will provide basic supplies. Guard the port from any Infected while the Armada is being prepared. Win Condition: Defend the Colony for 60 days.
- Latest version
- no release indexed
- Downloads
- 210
- Rating
- 1
- Filed under
- Custom Level
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Two Roads Part 3 - Armada?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and They Are Billions all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Two Roads Part 3 - Armada safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which They Are Billions versions does Two Roads Part 3 - Armada work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern They Are Billions.